Being from a humble background its tough to brag about self actually, but the truth must be told :D.
I am, at heart, fantasy, sci-fi, action, adventure admirer. I watch all sorts of movies, Series and Comics, video games.
I have a strong passion for Character Design which I guess roots from my love for above three, the very thought of being able to make and view an interesting concept in 3D still excites me. That's the reason why I wish to be a character artist in coming years.
Professionally, two qualities on which I focus most are learning and problem-solving which I think are core to an artist's evolution.
Over 4 years of experience in different fields like TV production, video-games, Architectural Visualization, Medical Demonstration and E-Learning has actually broadened my outlook towards the whole pipeline and such diversified experience has many times helped me in unknown situations. Besides this, I am a God fearing, easy going person.
Production of animated 3D content for various Augmented Reality (AR) projects for Enso Immersive by modeling high and low-polygon while texturing using PBR materials
Modeled and textured various game assets (Characters, equipments, vehicles, clothes, etc) from scratch (block in, high and low poly, multi-part baking, PBR texturing, etc) for an unnamed in-house AAA PC game project
Learned unity and Marvelous Designer(cloth simulation) for more efficient and smooth workflow
Actively participated in meetings with Project Leads and Concept Artist to discuss concepts
Coordinated closely and worked with the animators and riggers to develop clean and functional topology of models that meet the aesthetic, creative and technical production standards
Modeling and texturing of various environment and props (high and low-polygon)
Assigned tasks to junior artists such as modeling a windmill, farm and flower
Modeled and textured infrastructural and architectural environmental props such as metros, buildings, roads, pavements while using images or AutoCAD files as reference.
Created vehicle and pedestrian animations prior to rendering the scene
Organized various master files by correcting errors such as shading and tweaking models and submitted for rendering
Assigned jobs to junior artists such as placing pedestrians, foliage, traffic lights and signage’s
Monitored renders and operating render farm to completion prior to forwarding to composting artist
Provided a microscope demonstration for Kalgidhar Scientific Works by Modeling, texturing, shading, animation, rendering and finally composting for the project
Researched various software such as Autodesk Lumion and coordinated with team in order to prepare an architectural walkthrough for an infrastructure based company within 3 days showing a great team player attitude
Modeling various cars for 3Dtuning.ru from photo references
Delivered various game characters for various projects by modeling and texturing
Followed up with clients about their projects by communicating the requirements of the project eliminating any confusion